Video:
Features:
- Extended storm system with 5 stages of increasing intensity.
- Naturally spawning water spouts, tornadoes, and hurricanes at the highpoint of storms.
- The storms rip up the terrain and toss it around.
More Information:
Waves Information
New console command: /waveheight #, sets the base wave height to #, use for maximizing the joy of surfing
waveRenderRange = how much of the waves to render (for performance tweaking)
Tested and working with minecraftforge-universal-4.0.0.234, 4.1.1.251, should work with latest in theory.
Naturally spawning tornadoes, with detection blocks, recipes are:
Tornado Sensor:
Tornado Siren:
Installation:
- Extract the zip. In the zip, copy the contents of the folder into your %appdata%\.minecraft folder
- Run the game, and let them spawn naturally or create the Tornado item from the top recipe in the picture inside zip file
- Extra configuration is possible, mod_EntMover.cfg inside %appdata%\.minecraft\config
Changelogs:
v1.21
- Waves floating mobs in caves fixed
- Waves completely disablable in config by setting waveRenderRange=0
- Weather Menu updated, added quick setting toggle for wave render range and wave height
- Surfboard has proper “name”
- Tornadoes are weather entities again, so they dont get unloaded when they go too far (might bug out for now if active tornadoes > 1)
- Endless storm issue fixed, storms properly die and have a long time before a new one
- Rain related crash “n must be positive” fixed
- Rain rate increases as storm stages increase
- Moving blocks spin again
- Random polish
- New test item(???)
Extra Configuration:
.minecraft/config/WeatherMod.cfg:
####################
# block
####################block {
sensorID=1900
sirenID=1901
}####################
# general
####################general {
Storm_Lightning_active=true
Storm_Tornado_grabPlayer=true
Storm_Tornado_height=60
Storm_Tornado_makeClouds=true
Storm_Tornado_maxActive=1
Storm_Tornado_maxBlocks=1200
Storm_Tornado_maxParticles=3000
Storm_Tornado_oldParticles=false
Storm_Tornado_rarityOfBreakOnFall=5
Storm_Tornado_rarityOfDisintegrate=5
Storm_Tornado_rarityOfFirenado=-1
Storm_chanceOfTornado=3
Storm_rarityOfIncrease=4000
Wind_Particle_air=true
Wind_Particle_leafs=true
Wind_active=true
Wind_rarityOfIncrease=400
debug=false
waveRenderRange=50
}####################
# item
####################item {
itemDrillID=22504
itemShockWaveID=22503
itemSurfboardID=22505
itemTornadoID=22501
itemWormID=22502
}
Credits: Corosus